Visual Development Artist & Generative AI Art Director

Craft over
generation
There's a bridge between raw AI output and quality — and that bridge is built with craft.



Every story starts with a visual idea,
not simply
a prompt.


The
Food
Monster

Character design for a ZDF reality format in Germany, where a celebrity chef visits schools to inspect how children’s lunches are made. The creative hook: every visit uncovers a “Food Monster” — a creature built entirely from the food it’s there to fix.
I designed the monster from scratch by hand, then used AI to push the realism, materials, and texture work.
The character was showcased in the show’s opening sequence and featured in the launch campaign.
Every ingredient on its body is a deliberate choice, not a generated afterthought — the craft
AI Films
Key Art




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Character Design

THE NECROMANCER // Process breakdown

In the dark, helplessness is the deadliest snare. This piece captures the precise moment a subterranean hunt turns into a ritual execution. Facing an abyssal horror of twisted flesh and mindless hunger, the fallen conjurer adopts the guise of cornered prey—a final feint before the strike.
Her raised hands are no plea for mercy; they are the conduit for a forbidden dirge. As the beast lunges, the emerald glow of her necromancy reanimates a silent sentinel from the crypt’s dust. This is a study in the lethal elegance of the arcane: where raw, monstrous malice is undone by the unseen mastery of the shadow-weaver.
Watch the Breakdown
See the full process, from concept to final render.


about
me
Senior Visual Development Artist and Generative AI Art Director with twenty years of visual craft practice — draftsmanship, composition,
cinematography, and design fundamentals — applied to generative AI as a production-grade medium for feature film, entertainment, and
advertising. Merging old school techniques with cutting-edge AI technologies to produce unique visual storytelling.
LATAM. Brazil






















